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Balan wonderworld seizure12/21/2023 However, this instead serves to make the process feel like a chore and nothing else. I think the idea here was to promote a sense of familiarity with the level layouts by making each of the costume placements feel meaningful. Having to farm costumes is just a baffling design decision. However, getting hit or falling off the stage makes you lose the costume you currently have on, which would be fine, but the process of getting the costumes again is just so tedious. For example, if you want to reach a Balan statue that requires a costume not found in said stage, you would have to go to a different stage and collect the costume there if it is not in the Dressing Room. This is a bit of an issue when you need to find a certain amount of Balan statues needed to reach later stages. You can’t freely switch between all of the costumes you have ever found. A large annoyance that comes with exploring the levels with costumes has to do with the fact that you only have a finite number of them. Once again, this is a simple yet effective gameplay element, but its incorporation also leaves much to be desired. The level design is rather inoffensive and genuinely gratifying at points, with some obstacles needing a particular costume to get through. They ultimately came off as an almost lazy, artificial way to spice up the gameplay loop. Still, there came the point where their lack of synergized utilities caused the copious shine of their capabilities to lose their luster. The costume mechanic itself works as a platformer mechanic. Variety is always great in a platformer, but it merely portrays itself as a taxing burden and not much else when presented in this manner. Rather than feeling enthused whenever encountering a new costume, which is what I assume the short scenes and triumphant sound cues are designed to impart, I just grew minutely irritated. The fact that these costumes can only perform singular actions was unnecessary. Some costumes feel like they could have been combined into one, making the number of costumes come off as superficial. While navigation is decent, the sheer amount of playable costumes feel a little too needless and frustrating in execution. A vital factor for what makes a platformer fun is the gameplay loop, which is where Balan Wonderworld lacks. These costumes are essentially powerups and vary in practical validity and general enjoyment. Gameplay consists of traversing puzzle-esque platforming stages by utilizing costumes found in a stage. If you own Sonic Colors: Ultimate on Switch, has the update alleviated any outstanding problems? Let us know down below.However, that is where my wholly praise for the title ends. If you’re interested in learning more about triggers, tips while playing potentially triggering games, and thoughts on a future that’s epileptic-friendly, read Ruppert’s incredibly informative Epileptic Guide To Gaming. ![]() Games like Balan Wonderworld have received large-scale updates making the experience safer for swaths of players. Hopefully, other Sonic Colors: Ultimate owners on consoles outside of the Switch will have their frustrations assuaged.Įpileptic triggers have run rampant in games for a long time, but recent journalistic efforts – especially those of Liana Ruppert – have brought wider awareness to the blatant neglect. The speedy player character would reportedly fall through the map leading to puzzling deaths, flashing multi-colored bars would be superimposed on the screen, disorienting players and preventing them from surviving certain scenarios, and intermittent crashes led to overall disappointment. Not only does the update handle epileptic triggers, but it also remedies visual glitches and other miscellaneous bugs that have been plaguing the playthroughs of a bevy of Sonic fans. There are no patch notes to go along with the announcement. This is the first of several patches (for all platforms!) that will begin rolling out in the near future. Hi everyone – We have deployed a patch for the Nintendo Switch for Sonic Colors: Ultimate. Sadly, it’s only available on Nintendo Switch, but other platforms – PlayStation 4, Xbox One, and PC – will get their respective updates in the “near future.” A new patch was recently released targeting these dangerous issues. In any case, it was only a matter of time until Sega acknowledged the issues and started working towards a fix. Sonic Colors: Ultimate might be a Great Way To Play The 2010 Gem, but recent posts on Twitter have revealed some darker, underlying problems, including seizure-inducing visuals that range from flashing lights to … whatever this is ( the link contains footage that is potentially triggering for those with epileptic tendencies ).
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